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WHITE MAGICK |
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As the curative school of magick, White Magick enables the caster to restore the health of your party members. It also has a few offensive-minded options for the dark creatures of the world. |
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NAME |
DESCRIPTION |
MP COST |
LICENSE |
LP COST |
Cure |
Restore a small amount of HP to one ally. |
8 |
White Magick 1 |
15 |
Cura |
Restore HP to all allies in range. |
32 |
White Magick 3 |
30 |
Curaga |
Restore a large amount of HP to one ally. |
28 |
White Magick 5 |
45 |
Curaja |
Restore a large amount of HP to all allies in range. |
68 |
White Magick 6 |
50 |
Renew |
Fully restore the HP of all allies in range. |
98 |
White Magick 8 |
105 |
Raise |
Revive one KO'd ally. |
22 |
White Magick 3 |
30 |
Arise |
Revive and fully restore the HP of one KO'd ally. |
50 |
White Magick 6 |
50 |
Esuna |
Remove harmful status effects from one ally. |
24 |
White Magick 4 |
35 |
Esunaga |
Remove harmful status effects from all allies in range. |
72 |
White Magick 7 |
55 |
Blindna |
Remove Blind from one ally. |
8 |
White Magick 1 |
15 |
Vox |
Remove Silence from one ally. |
8 |
White Magick 2 |
20 |
Poisona |
Remove Poison from one ally. |
8 |
White Magick 2 |
20 |
Stona |
Remove Stone/Petrify from one ally. |
12 |
White Magick 3 |
30 |
Cleanse |
Remove Disease from one ally. |
20 |
White Magick 5 |
45 |
Dispel |
Remove beneficial status effects from one foe. |
16 |
White Magick 5 |
45 |
Dispelga |
Remove beneficial status effects from all foes in range. |
36 |
White Magick 6 |
50 |
Regen |
Restores one ally's HP over time. Removes Sap. |
16 |
White Magick 4 |
35 |
Holy |
Deal heavy holy damage to one foe. |
60 |
White Magick 7 |
55 |
BLACK MAGICK |
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Black magicks exist for one purpose: destruction! With a wide variety of very powerful spells capable of hitting multiple targets, Black magicks are ideal for offensive support characters. |
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NAME |
DESCRIPTION |
MP COST |
LICENSE |
LP COST |
Fire |
Deal fire damage to one foe. |
8 |
Black Magick 1 |
15 |
Thunder |
Deal lightning damage to one foe. |
8 |
Black Magick 1 |
15 |
Blizzard |
Deal ice damage to one foe. |
8 |
Black Magick 1 |
15 |
Water |
Deal water damage to one foe. |
12 |
Black Magick 2 |
25 |
Aero |
Deal wind damage to all foes in range. |
16 |
Black Magick 2 |
25 |
Fira |
Deal fire damage to all foes in range. |
18 |
Black Magick 3 |
35 |
Thundara |
Deal lightning damage to all foes in range. |
18 |
Black Magick 3 |
35 |
Blizzara |
Deal ice damage to all foes in range. |
18 |
Black Magick 3 |
35 |
Bio |
Inflict Sap and deal damage to all foes in range. |
24 |
Black Magick 4 |
40 |
Aeroga |
Deal heavy wind damage to all foes in range. |
38 |
Black Magick 4 |
40 |
Firaga |
Deal heavy fire damage to all foes in range. |
42 |
Black Magick 5 |
45 |
Thundaga |
Deal heavy lightning damage to all foes in range. |
42 |
Black Magick 5 |
42 |
Blizzaga |
Deal heavy ice damage to all foes in range. |
42 |
Black Magick 5 |
45 |
Shock |
Deal heavy damage to one foe. |
34 |
Black Magick 6 |
50 |
Scourge |
Inflict Sap and deal heavy damage to all foes in range. |
48 |
Black Magick 6 |
50 |
Flare |
Deal massive damage to one foe. |
48 |
Black Magick 7 |
70 |
Ardor |
Deal massive fire damage to all foes in range. |
60 |
Black Magick 7 |
70 |
Scathe |
Deal massive damage to all foes in range. |
70 |
Black Magick 8 |
120 |
TIME MAGICK |
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Designed for warping the fabric of time and space, this school of magick allows for the hastening of your allies and the slowing of your foes. There are other options that are designed to press your advantage over your foes by stripping them of abilities. |
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NAME |
DESCRIPTION |
MP COST |
LICENSE |
LP COST |
Haste |
Speed up one ally's actions by 50%. |
20 |
Time Magick 5 |
40 |
Hastega |
Speed up the actions of all allies in range by 50%. |
70 |
Time Magick 7 |
110 |
Slow |
Slow one foe's actions by 50%. |
8 |
Time Magick 1 |
20 |
Slowga |
Slow the actions of all foes in range by 50%. |
24 |
Time Magick 7 |
110 |
Immobolize |
Immobolize all foes in range. |
16 |
Time Magick 1 |
20 |
Disable |
Prevent all foes in range from taking action. |
16 |
Time Magick 2 |
25 |
Stop |
Halt the actions of one foe. |
20 |
Time Magick 6 |
45 |
Reflect |
Cause magicks to be reflected from one ally. |
12 |
Time Magick 2 |
25 |
Reflectga |
Cause magicks to be reflected from all allies in range. |
25 |
Time Magick 7 |
110 |
Float |
Allows all allies in range to walk on air. Avoids traps. |
20 |
Time Magick 5 |
40 |
Break |
Turn one foe to stone after a short time. |
14 |
Time Magick 3 |
30 |
Countdown |
Reduce one foe's HP to 0 after a short time. |
8 |
Time Magick 6 |
45 |
Balance |
Area damage equal to difference in caster's current and max HP. |
18 |
Time Magick 4 |
35 |
Bleed |
Heavily damage one foe over time. Inflicts Sap. |
12 |
Time Magick 4 |
35 |
Warp |
Banish all foes in range. |
18 |
Time Magick 3 |
30 |
GREEN MAGICK |
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Green magick seeks to enhance your character's abilities while weakening those of your enemy. When overwhelmed by multiple foes wielding vicious magicks, rely on spells like Sleepga and Silence to turn the tide of the fight. |
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NAME |
DESCRIPTION |
MP COST |
LICENSE |
LP COST |
Protect |
Raise one ally's defense by 25%. |
8 |
Green Magick 1 |
25 |
Protectga |
Raise defense of all allies in range by 25%. |
36 |
Green Magick 7 |
105 |
Shell |
Raise one ally's magick resist by 25%. |
8 |
Green Magick 2 |
30 |
Shellga |
Raise magick resist of all allies in range by 25%. |
40 |
Green Magick 7 |
105 |
Bravery |
Increase one ally's physical attack damage by 30%. |
24 |
Green Magick 6 |
50 |
Faith |
blar Augment one ally's magick by 30~50%. |
24 |
Green Magick 6 |
50 |
Blind |
Lower one foe's chance to hit. |
10 |
Green Magick 1 |
25 |
Blindga |
Lower the chance to hit of all foes in range. |
20 |
Green Magick 5 |
45 |
Silence |
Prevent one foe from casting magicks. |
8 |
Green Magick 3 |
35 |
Silencega |
Prevent all foes in range from casting magicks. |
22 |
Green Magick 5 |
45 |
Sleep |
Put one foe to sleep. |
10 |
Green Magick 3 |
35 |
Sleepga |
Put all foes in range to sleep. |
26 |
Green Magick 7 |
105 |
Poison |
Damage one foe over time. |
10 |
Green Magick 2 |
30 |
Toxify |
Damage all foes in range over time. |
26 |
Green Magick 4 |
40 |
Oil |
blar Increase fire damage dealt to all foes in range. |
8 |
Green Magick 4 |
40 |
ARCANE MAGICK |
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A dark, poorly understood class of magick, the Arcane school offers many unusual options for damaging enemies and enhancing your party members. Many of the most powerful tactics are possible due to Arcane magick. |
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NAME |
DESCRIPTION |
MP COST |
LICENSE |
LP COST |
Dark |
Deal moderate dark damage to all foes in range. |
10 |
Arcane Magick 1 |
25 |
Darkra |
Deal dark damage to all foes in range. |
20 |
Arcane Magick 4 |
50 |
Darkga |
Deal heavy dark damage to all foes in range. |
30 |
Arcane Magick 7 |
105 |
Gravity |
Reduce HP of one foe by ¼ of target's max HP. |
20 |
Dark Magick 2 |
30 |
Graviga |
Reduce HP of one foe by ½ of target's max HP. |
36 |
Arcange Magick 7 |
105 |
Reverse |
Cause healing and damage to have opposite effect on one foe. |
50 |
Arcane Magick 6 |
70 |
Berserk |
Cause one ally to mindlessly attack with weapon in hand. |
10 |
Arcane Magick 1 |
25 |
Confuse |
Cause one foe to confuse friend with foe. |
10 |
Arcane Magick 2 |
30 |
Decoy |
Cause one ally to be the target of all foes. |
10 |
Arcane Magick 3 |
40 |
Death |
Reduce one foe's HP to 0. |
30 |
Arcane Magick 5 |
60 |
Vanish |
Render one ally invisible. |
24 |
Arcane Magick 4 |
50 |
Vanishga |
Render all allies in range invisible. |
60 |
Arcane Magick 6 |
70 |
Bubble |
Double max HP of one ally. |
32 |
Arcane Magick 5 |
60 |
Drain |
Transfer HP from one foe to the caster. |
18 |
Arcane Magick 3 |
40 |
Syphon |
Transfer MP from one foe to the caster. |
2 |
Arcane Magick 4 |
50 |
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