.Magicks

Apr. 14th, 2012 10:30 pm
occuria: (Default)
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NAVIGATION


WHITE MAGICK
As the curative school of magick, White Magick enables the caster to restore the health of your party members. It also has a few offensive-minded options for the dark creatures of the world.
NAME
DESCRIPTION
MP COST
LICENSE
LP COST
Cure
Restore a small amount of HP to one ally.
8
White Magick 1
15
Cura
Restore HP to all allies in range.
32
White Magick 3
30
Curaga
Restore a large amount of HP to one ally.
28
White Magick 5
45
Curaja
Restore a large amount of HP to all allies in range.
68
White Magick 6
50
Renew
Fully restore the HP of all allies in range.
98
White Magick 8
105
Raise
Revive one KO'd ally.
22
White Magick 3
30
Arise
Revive and fully restore the HP of one KO'd ally.
50
White Magick 6
50
Esuna
Remove harmful status effects from one ally.
24
White Magick 4
35
Esunaga
Remove harmful status effects from all allies in range.
72
White Magick 7
55
Blindna
Remove Blind from one ally.
8
White Magick 1
15
Vox
Remove Silence from one ally.
8
White Magick 2
20
Poisona
Remove Poison from one ally.
8
White Magick 2
20
Stona
Remove Stone/Petrify from one ally.
12
White Magick 3
30
Cleanse
Remove Disease from one ally.
20
White Magick 5
45
Dispel
Remove beneficial status effects from one foe.
16
White Magick 5
45
Dispelga
Remove beneficial status effects from all foes in range.
36
White Magick 6
50
Regen
Restores one ally's HP over time. Removes Sap.
16
White Magick 4
35
Holy
Deal heavy holy damage to one foe.
60
White Magick 7
55


BLACK MAGICK
Black magicks exist for one purpose: destruction! With a wide variety of very powerful spells capable of hitting multiple targets, Black magicks are ideal for offensive support characters.
NAME
DESCRIPTION
MP COST
LICENSE
LP COST
Fire
Deal fire damage to one foe.
8
Black Magick 1
15
Thunder
Deal lightning damage to one foe.
8
Black Magick 1
15
Blizzard
Deal ice damage to one foe.
8
Black Magick 1
15
Water
Deal water damage to one foe.
12
Black Magick 2
25
Aero
Deal wind damage to all foes in range.
16
Black Magick 2
25
Fira
Deal fire damage to all foes in range.
18
Black Magick 3
35
Thundara
Deal lightning damage to all foes in range.
18
Black Magick 3
35
Blizzara
Deal ice damage to all foes in range.
18
Black Magick 3
35
Bio
Inflict Sap and deal damage to all foes in range.
24
Black Magick 4
40
Aeroga
Deal heavy wind damage to all foes in range.
38
Black Magick 4
40
Firaga
Deal heavy fire damage to all foes in range.
42
Black Magick 5
45
Thundaga
Deal heavy lightning damage to all foes in range.
42
Black Magick 5
42
Blizzaga
Deal heavy ice damage to all foes in range.
42
Black Magick 5
45
Shock
Deal heavy damage to one foe.
34
Black Magick 6
50
Scourge
Inflict Sap and deal heavy damage to all foes in range.
48
Black Magick 6
50
Flare
Deal massive damage to one foe.
48
Black Magick 7
70
Ardor
Deal massive fire damage to all foes in range.
60
Black Magick 7
70
Scathe
Deal massive damage to all foes in range.
70
Black Magick 8
120


TIME MAGICK
Designed for warping the fabric of time and space, this school of magick allows for the hastening of your allies and the slowing of your foes. There are other options that are designed to press your advantage over your foes by stripping them of abilities.
NAME
DESCRIPTION
MP COST
LICENSE
LP COST
Haste
Speed up one ally's actions by 50%.
20
Time Magick 5
40
Hastega
Speed up the actions of all allies in range by 50%.
70
Time Magick 7
110
Slow
Slow one foe's actions by 50%.
8
Time Magick 1
20
Slowga
Slow the actions of all foes in range by 50%.
24
Time Magick 7
110
Immobolize
Immobolize all foes in range.
16
Time Magick 1
20
Disable
Prevent all foes in range from taking action.
16
Time Magick 2
25
Stop
Halt the actions of one foe.
20
Time Magick 6
45
Reflect
Cause magicks to be reflected from one ally.
12
Time Magick 2
25
Reflectga
Cause magicks to be reflected from all allies in range.
25
Time Magick 7
110
Float
Allows all allies in range to walk on air. Avoids traps.
20
Time Magick 5
40
Break
Turn one foe to stone after a short time.
14
Time Magick 3
30
Countdown
Reduce one foe's HP to 0 after a short time.
8
Time Magick 6
45
Balance
Area damage equal to difference in caster's current and max HP.
18
Time Magick 4
35
Bleed
Heavily damage one foe over time. Inflicts Sap.
12
Time Magick 4
35
Warp
Banish all foes in range.
18
Time Magick 3
30


GREEN MAGICK
Green magick seeks to enhance your character's abilities while weakening those of your enemy. When overwhelmed by multiple foes wielding vicious magicks, rely on spells like Sleepga and Silence to turn the tide of the fight.
NAME
DESCRIPTION
MP COST
LICENSE
LP COST
Protect
Raise one ally's defense by 25%.
8
Green Magick 1
25
Protectga
Raise defense of all allies in range by 25%.
36
Green Magick 7
105
Shell
Raise one ally's magick resist by 25%.
8
Green Magick 2
30
Shellga
Raise magick resist of all allies in range by 25%.
40
Green Magick 7
105
Bravery
Increase one ally's physical attack damage by 30%.
24
Green Magick 6
50
Faith
blar Augment one ally's magick by 30~50%.
24
Green Magick 6
50
Blind
Lower one foe's chance to hit.
10
Green Magick 1
25
Blindga
Lower the chance to hit of all foes in range.
20
Green Magick 5
45
Silence
Prevent one foe from casting magicks.
8
Green Magick 3
35
Silencega
Prevent all foes in range from casting magicks.
22
Green Magick 5
45
Sleep
Put one foe to sleep.
10
Green Magick 3
35
Sleepga
Put all foes in range to sleep.
26
Green Magick 7
105
Poison
Damage one foe over time.
10
Green Magick 2
30
Toxify
Damage all foes in range over time.
26
Green Magick 4
40
Oil
blar Increase fire damage dealt to all foes in range.
8
Green Magick 4
40


ARCANE MAGICK
A dark, poorly understood class of magick, the Arcane school offers many unusual options for damaging enemies and enhancing your party members. Many of the most powerful tactics are possible due to Arcane magick.
NAME
DESCRIPTION
MP COST
LICENSE
LP COST
Dark
Deal moderate dark damage to all foes in range.
10
Arcane Magick 1
25
Darkra
Deal dark damage to all foes in range.
20
Arcane Magick 4
50
Darkga
Deal heavy dark damage to all foes in range.
30
Arcane Magick 7
105
Gravity
Reduce HP of one foe by ¼ of target's max HP.
20
Dark Magick 2
30
Graviga
Reduce HP of one foe by ½ of target's max HP.
36
Arcange Magick 7
105
Reverse
Cause healing and damage to have opposite effect on one foe.
50
Arcane Magick 6
70
Berserk
Cause one ally to mindlessly attack with weapon in hand.
10
Arcane Magick 1
25
Confuse
Cause one foe to confuse friend with foe.
10
Arcane Magick 2
30
Decoy
Cause one ally to be the target of all foes.
10
Arcane Magick 3
40
Death
Reduce one foe's HP to 0.
30
Arcane Magick 5
60
Vanish
Render one ally invisible.
24
Arcane Magick 4
50
Vanishga
Render all allies in range invisible.
60
Arcane Magick 6
70
Bubble
Double max HP of one ally.
32
Arcane Magick 5
60
Drain
Transfer HP from one foe to the caster.
18
Arcane Magick 3
40
Syphon
Transfer MP from one foe to the caster.
2
Arcane Magick 4
50


NAVIGATION

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The Occuria

July 2012

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